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Post #1
Hi everyone
I've been working recently on the first of what will hopefully be a few water-based risk maps (Waters of the British Isles, Waters of the Mediterranean, Waters of the South China Sea, Waters of the Caribbean). The oceans have been a theatre of war for thousands of years, so it makes sense for us to have a few maps simulating naval warfare.
Here are a few possible templates on which to base some naval maps:
Which of the above maps seem most interesting?
I decided to start with the British Isles map, since it seemed to be technically the simplest job, and I am British myself so I know more about the seas in this part of the world. The shipping forecast map referenced above is very tall from North to South, but I managed to cut the frame down to a perfect square (1024x1024 pixels). 90% of this work was done before Hoodlum doubled down recently on the importance of map dimensions, and so to redraw the map with a wider frame would mean a complete restarting of the work (as simply scaling down everything that has been drawn so far would make everything blurred).
Here is the project so far:
Gameplay-wise, the map appealed to me for its abundance of chokepoints (which people seem to like). 33 territories was specifically chosen for the following reasons:
1. In 2 or 3-player games, all players would start with 11 territories. This deepens the first turn dilemma of simply placing armies vs taking a card, as taking a card would reward the player with a 12th territory, bumping their bonus up from +3 to +4.
2. In chokepoint-heavy maps, neutral territories have a larger effect on gameplay. Having 33 territories minimises the proportion of neutral territories at 1/3rd for 2-player and 3-player games, and gives only a single neutral for 4-player games.
3. There currently isn't another map with 33 territories (or there wasn't when I started working on this
)
With regards to special gameplay, I also had the idea of combining both Sea and Coastline region bonuses for a complex network of contested territories, incentivising aggression across the map and rewarding players who can expand to protect areas behind chokepoints. Sea regions look like your typical risk regions, and this map has four: English Channel (+2), Celtic Sea (+4), Northeast Atlantic (+3), and North Sea (+8). Thematically, the bonus could represent access to fisheries or oil reserves. Coastline regions are given for holding entire coastlines of adjacent countries (symbolised by country flags). Thematically, these bonuses, could represent either economic gains from controlling imports/exports of a given country, or military advantages from controlling naval/land bases of a given country.
Lastly, I considered implementing a special adjacency rule to represent the vast emptiness of the sea: "Players may attack or fortify through territories without a coastline". I thought this thematic rule would improve mobility through the map without undermining the chokepoints. I am still deciding whether or not it would be a net-positive or net-negative for gameplay purposes. I do like the idea, but sometimes, simpler is better. I wonder what other people think about this?
Further work still required:
- Title
- Minimap for Sea Bonuses (actually this has been done but I haven't had a chance to upload it yet).
- Banner to summarise the coastline region bonuses (I tried a separate minimap for this, but it wasn't visually intuitive).
- Simple external border/frame.
- Thicker outline for region boundaries.
- Vignettes and shadows where necessary.
- Small map art here or there (e.g. submarine sketch, lighthouse, anchor, oil rig, fishing boat, etc).
- Signature
- Capitals placements
- Potentially: Special Adjacency Rule displayed somewhere.
- Potentially: Gradiented territory masks
I very much look forward to receiving feedback on this project - let me know your thoughts!
I've been working recently on the first of what will hopefully be a few water-based risk maps (Waters of the British Isles, Waters of the Mediterranean, Waters of the South China Sea, Waters of the Caribbean). The oceans have been a theatre of war for thousands of years, so it makes sense for us to have a few maps simulating naval warfare.Here are a few possible templates on which to base some naval maps:
UK Shipping Forecast Map (click to show)
Mediterranean geographical subareas (GSAs) of the General Fisheries Commission for the Mediterranean (click to show)
South China Sea/SE Asia subdivisions (click to show)
Caribbean subdivisions (click to show)
Which of the above maps seem most interesting?
I decided to start with the British Isles map, since it seemed to be technically the simplest job, and I am British myself so I know more about the seas in this part of the world. The shipping forecast map referenced above is very tall from North to South, but I managed to cut the frame down to a perfect square (1024x1024 pixels). 90% of this work was done before Hoodlum doubled down recently on the importance of map dimensions, and so to redraw the map with a wider frame would mean a complete restarting of the work (as simply scaling down everything that has been drawn so far would make everything blurred).
Here is the project so far:
Waters of the British Isles (click to show)
Gameplay-wise, the map appealed to me for its abundance of chokepoints (which people seem to like). 33 territories was specifically chosen for the following reasons:
1. In 2 or 3-player games, all players would start with 11 territories. This deepens the first turn dilemma of simply placing armies vs taking a card, as taking a card would reward the player with a 12th territory, bumping their bonus up from +3 to +4.
2. In chokepoint-heavy maps, neutral territories have a larger effect on gameplay. Having 33 territories minimises the proportion of neutral territories at 1/3rd for 2-player and 3-player games, and gives only a single neutral for 4-player games.
3. There currently isn't another map with 33 territories (or there wasn't when I started working on this
)With regards to special gameplay, I also had the idea of combining both Sea and Coastline region bonuses for a complex network of contested territories, incentivising aggression across the map and rewarding players who can expand to protect areas behind chokepoints. Sea regions look like your typical risk regions, and this map has four: English Channel (+2), Celtic Sea (+4), Northeast Atlantic (+3), and North Sea (+8). Thematically, the bonus could represent access to fisheries or oil reserves. Coastline regions are given for holding entire coastlines of adjacent countries (symbolised by country flags). Thematically, these bonuses, could represent either economic gains from controlling imports/exports of a given country, or military advantages from controlling naval/land bases of a given country.
Lastly, I considered implementing a special adjacency rule to represent the vast emptiness of the sea: "Players may attack or fortify through territories without a coastline". I thought this thematic rule would improve mobility through the map without undermining the chokepoints. I am still deciding whether or not it would be a net-positive or net-negative for gameplay purposes. I do like the idea, but sometimes, simpler is better. I wonder what other people think about this?
Further work still required:
- Title
- Minimap for Sea Bonuses (actually this has been done but I haven't had a chance to upload it yet).
- Banner to summarise the coastline region bonuses (I tried a separate minimap for this, but it wasn't visually intuitive).
- Simple external border/frame.
- Thicker outline for region boundaries.
- Vignettes and shadows where necessary.
- Small map art here or there (e.g. submarine sketch, lighthouse, anchor, oil rig, fishing boat, etc).
- Signature
- Capitals placements
- Potentially: Special Adjacency Rule displayed somewhere.
- Potentially: Gradiented territory masks
I very much look forward to receiving feedback on this project - let me know your thoughts!
![[image]](https://m.media-amazon.com/images/I/81lrL9yo-GL._AC_UF894,1000_QL80_.jpg)
![[image]](https://www.pacs.ph/wp-content/uploads/2020/05/Screen-Shot-2020-05-16-at-11.50.40-AM.png)
![[image]](https://underwaterasia.info/sites/default/files/inline-images/seas-of-asia.png)
![[image]](https://upload.wikimedia.org/wikipedia/commons/5/57/South_China_Sea_Claims_and_Boundary_Agreements_2012.jpg)
![[image]](https://upload.wikimedia.org/wikipedia/commons/1/18/Map_of_the_Territorial_Waters_in_the_Caribbean.png)
![[image]](https://www.nationsonline.org/maps/Caribbean-political-map.jpg)
![[image]](https://i.ibb.co/zV69ftsM/Waters-of-the-British-Isles-demo.png)
![[image]](https://i.ibb.co/FbMNd85m/Waters-of-the-British-Isles1.png)