The 3rd Rome
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Dima wrote:
here is an alternative:

[image]

i think purely topographic gameplay area looks better in this case,i just kept moska cuz its the capotal of the tsardom
"vorple: the real strategy comes when you cant just win cuz you got lucky and got the big card stack"
The_Bishop wrote:
Yeah, that's good.

I can still see some elements referring to the 1700 era, so perhaps do not put any dates, just Tsardom of Russia and dot,
or perhaps restore the previous subtitle: The rise of the 3rd Rome, which sounds so cool to me. I'll change the forum title too.

Please be patient Dima, you'll have to wait a little bit for the map implementation because we are having a queue right now!!
«God doesn't play dice with the World» ~ Albert Einstein
The_Bishop is online.
Hoodlum wrote:
when i first saw the map on my mobile phone, i thought woah, dima's really getting good quick. on my pc, i see that it's a topographical map with drawn lines over it, and some coloured in areas. nothing wrong with creating a map like that, 'cept it shouldn't look like someone just drew over something else, rather than it should look as if you drew the whole thing, so you would need to blend it like so. the colour of the lines look off and don't blend in at all making it stand out a lot to the trained cartography eye. lines looks blurry and smudgy due to the shadow i guess. the text is hard to read (outside the gameplay area). font is nice but looks just as smudgy.

it's an ambitious style.
i dunno how i would tackle this idea.maybe i'd probably experiment with dotted lines. before i scrapped the idea and just used the topography as a texture like i ended up doing on the africa map

gameplay seems plain.

Dima wrote:
Alright, read the latest responses and tried to adjust the map.

i have multiple solitions, but dont know what is the best one.

here i took a normal pencil 9-7 pixels strong and dark brown colored. some lines are re-drawn two times, so they look a bit darker. i kept them like this, so that u can compare what lines are better.

Spoiler (click to show)

here i went in the other direction. i took very thin pencil 1 pixel and black:

Spoiler (click to show)


and here the same pencil, but with some filters making the black lines a engulfed by a thin white lines, its my fav.

Spoiler (click to show)

Basicly topograph and polotical maps dont have many lines to distinguish between regions, they just rely on different colors. i can do it here aswell, just delete the black lines and let different colors divide the regions, but then i wont have a possibiloty to divide territories. therefore i am forced to use some kind of lines for regs and ters.


regarding gameplay: well, i basicly used the real regional borders and drew ter borders by myself, ofc tried to follow geographical patters a bit, like rivers and thik mountains. theoreticaly i could add the additional bonuses proposed earlier to make the gameplay less plain.
"vorple: the real strategy comes when you cant just win cuz you got lucky and got the big card stack"
Dima wrote:
regarding gameplay we can do smthing like this:

basicly more smaller regions:

Spoiler (click to show)

but lets first get clear on what lines to use!!! then i can adjust the regions!

also, you cen tell me how you want regions to be. i preferably play big maps and caped games. maybe people who have experiences with other setting have better knowledge how to make good small maps. just download the pic and draw your prefered regions amd bishop and me can then tall about. it will be a map where you will play, so its important you enjoy it & find the gameplay interesting.
"vorple: the real strategy comes when you cant just win cuz you got lucky and got the big card stack"
Dima wrote:
Dima
regarding gameplay we can do smthing like this:

basicly more smaller regions:

Spoiler (click to show)

but lets first get clear on what lines to use!!! then i can adjust the regions!

also, you cen tell me how you want regions to be. i preferably play big maps and caped games. maybe people who have experiences with other setting have better knowledge how to make good small maps. just download the pic and draw your prefered regions amd bishop and me can then tall about. it will be a map where you will play, so its important you enjoy it & find the gameplay interesting.



or like this... basicly changed the borders of the 2 +1 regions to be more defensible.
i could also add an impassable between the 2 +4 regions, between vladimir and murom-ryazan in the west and nizhny novogorod in the east.

Spoiler (click to show)
"vorple: the real strategy comes when you cant just win cuz you got lucky and got the big card stack"