I'm not sure how difficult this would be to code, but I have a suggestion for enhancing the visualization. If each attack in a players turn could be represented by a colored line of that player's color extending to the territory it attacked, that could show the path and targets the player went against. You could make a successful attack slightly thicker than an unsuccessful one.
I think this helps you see everything that's happening and you don't have to be as dependent on spotting the flashing of an attack.
At the end of the turn the lines could all go away and new lines could begin.
This may be asking to go far beyond the framework, but just wanted to throw it out there in case cause a line to be drawn between two points wasn't great of a complication.
Thank you for the consideration.
I'm not sure how difficult this would be to code, but I have a suggestion for enhancing the visualization. If each attack in a players turn could be represented by a colored line of that player's color extending to the territory it attacked, that could show the path and targets the player went against. You could make a successful attack slightly thicker than an unsuccessful one.
I think this helps you see everything that's happening and you don't have to be as dependent on spotting the flashing of an attack.
At the end of the turn the lines could all go away and new lines could begin.
This may be asking to go far beyond the framework, but just wanted to throw it out there in case cause a line to be drawn between two points wasn't great of a complication.
Thank you for the consideration.