hard setings fog and adjacent
  • 56 posts
  • Page 3 of 4
Crywolf wrote:
one person was unactive in the last few tournaments, didn't think it made a big impact on the others
you are the host, up to you
New Mafia game coming
Hoodlum wrote:
best to find a replacement. they will likely miss a lot of turns and their attendance score will prevent them from joining other multiplayer games
Blagoje_Jovovic wrote:
Ok thats it here we go 100.000 token prize and now i start uploading games
i apologize to otter if shows up but due to her inactivity we take substitution and start tournament
good luck to everyone !!!
Blagoje_Jovovic wrote:
tomorow i will add 8 p games ..i tryed to make colors for some people
hood is i know black maafi is blue or cyian rock is red im purple bambolea is pink etc,,, if someone has some to say im here
tomorow i add rest of 8 p games
Gl and have fun !
Blagoje_Jovovic wrote:
Ok now all games going ,i was problem in two games and thanks to rockbert he not make any turn so its fixed without any damage
Gl
CaptainKathryn wrote:
The dice have costed me in FIVE freaking games this tournament. FIVE. Clearly had enough troops to kill players and the dice went against me.
CaptainKathryn wrote:
And in these types of games: Capitals with Adjacent Fortification, it is not like you can recover if you have bad dice when killing a player. If you stop in the middle because you don't have enough troops to keep going, you cannot fortify back to capital because adjacent. And with Fog, it makes it even harder to know and you need to make educated guesses. If you guess even slightly off, you're in trouble, because it is adjacent and you cannot fortify back.
Blagoje_Jovovic wrote:
it is all well know to any and it is logical it is written hard settings in the forum tournament explanation.