Hello and thank you for replies,
here is the latest update of the map:
Changes:
Degrees:
I have turned the map 90 degree, to get more space for mini map. Now the crimea points south, as Axobongo wished. Hoodlum likes the maps to be horizontal. I am okay with both. For me it was just important to ger more space.
ABS:
And most importantly i have reworked the additional bonus system. Now there are in total 3 layers of bonuses, of which 2 are additional. I understand that some people are not fans of additional bonuses, but i would like to hold to it, even at the cost of the map being less popular. I like to test things and go new ways. After playing caped/fog games many times, I came to the conclusion, that additional bonuses would enrich games, at least the ones with this setting.
Original risk didnt had the maps we currently have, such as italy and mediteranean, there were no rivers and mountains and there were to additional rules/game modes, such as same time or capped etc. These things came later and are now accepted and loved by some people. Capped, fog, same time, no cards, capitals, increasing cards, certain maps, all these things have their "fanbase" and certain people who like it/dislike it. I would never play increasing card games and if it were the only setting in risk, i wouldnt play risk. I also would never ever play on certain maps, such as classic map, avatar or any small maps. I like large maps, many players, fog and cap.
So based on the fact that tastes are different and everybody got his/her preferences and that things change and develop, i would stick to the additional bonus system. For people playing only increasing card games, additional bonuses are useless, but for cap and no cards, they are an enrichment to the game. They enable more tactical choices and moves. And maybe some people who dont like it, will come to enjoy it, once they try it few times.
But of course we can argue about the execution of the additional bonus system (ASS).
I already listened to the feedback and removed the lengthy text. Instead i placed two additional simple graphics.
Minimap:
The minimap in the middle looks a bit unclean. The final version would be more legible. Basicly, some regions, the ones with two colors, can give an additional bonus to two different parties. For example Edisan, Budjak, Poland, Pskov, Pereyaslavl and Moksha.
Names and circlesI have added territory names along with circles, to see whether they will fit into a territory. Some territories needed to be expanded, such as the ones in kiev, chernigov and polotsk.
The remaining territories will fit circles and names without problems - i have tested it. But i will add circles as the very last step.
I have also tested multiple writing styles. I will decide which one to take later.
The names are taken from all kind of maps of that time. I checked maps in every language i am trained. Names for Rus were easy to find. I mostly used russian sources. Names for qipchaqs were more difficult to find. I mixed the names from different time eras, so some of the names come from times of the nogai horde and crimean khanate. Regarding the teutonic knights: there were many names here, but i decided to take the german names, because the knights were of german culture, not of the local balto/slavic one.
Design:
I have added some banners for fun, but i think they make the map look to crowded. I will remain them later i guess.
Borders:
Some territory borders of wolga bulgars on the minimap are outdated. Ignore them. Only the bonus is important.
Rivers:
I also added two rivers. They roughly resemble Dnepr and Wolga.
Hello and thank you for replies,
here is the latest update of the map:
[img]https://i.imgur.com/9vmLUqY.jpeg[/img]
[b]Changes[/b]:
[b]Degrees[/b]:
I have turned the map 90 degree, to get more space for mini map. Now the crimea points south, as Axobongo wished. Hoodlum likes the maps to be horizontal. I am okay with both. For me it was just important to ger more space.
[b]ABS[/b]:
And most importantly i have reworked the additional bonus system. Now there are in total 3 layers of bonuses, of which 2 are additional. I understand that some people are not fans of additional bonuses, but i would like to hold to it, even at the cost of the map being less popular. I like to test things and go new ways. After playing caped/fog games many times, I came to the conclusion, that additional bonuses would enrich games, at least the ones with this setting.
Original risk didnt had the maps we currently have, such as italy and mediteranean, there were no rivers and mountains and there were to additional rules/game modes, such as same time or capped etc. These things came later and are now accepted and loved by some people. Capped, fog, same time, no cards, capitals, increasing cards, certain maps, all these things have their "fanbase" and certain people who like it/dislike it. I would never play increasing card games and if it were the only setting in risk, i wouldnt play risk. I also would never ever play on certain maps, such as classic map, avatar or any small maps. I like large maps, many players, fog and cap.
So based on the fact that tastes are different and everybody got his/her preferences and that things change and develop, i would stick to the additional bonus system. For people playing only increasing card games, additional bonuses are useless, but for cap and no cards, they are an enrichment to the game. They enable more tactical choices and moves. And maybe some people who dont like it, will come to enjoy it, once they try it few times.
But of course we can argue about the execution of the additional bonus system (ASS).
I already listened to the feedback and removed the lengthy text. Instead i placed two additional simple graphics.
[b]Minimap[/b]:
The minimap in the middle looks a bit unclean. The final version would be more legible. Basicly, some regions, the ones with two colors, can give an additional bonus to two different parties. For example Edisan, Budjak, Poland, Pskov, Pereyaslavl and Moksha.
[b]Names and circles[/b]
I have added territory names along with circles, to see whether they will fit into a territory. Some territories needed to be expanded, such as the ones in kiev, chernigov and polotsk.
The remaining territories will fit circles and names without problems - i have tested it. But i will add circles as the very last step.
I have also tested multiple writing styles. I will decide which one to take later.
The names are taken from all kind of maps of that time. I checked maps in every language i am trained. Names for Rus were easy to find. I mostly used russian sources. Names for qipchaqs were more difficult to find. I mixed the names from different time eras, so some of the names come from times of the nogai horde and crimean khanate. Regarding the teutonic knights: there were many names here, but i decided to take the german names, because the knights were of german culture, not of the local balto/slavic one.
[b]Design[/b]:
I have added some banners for fun, but i think they make the map look to crowded. I will remain them later i guess.
[b]Borders[/b]:
Some territory borders of wolga bulgars on the minimap are outdated. Ignore them. Only the bonus is important.
[b]Rivers[/b]:
I also added two rivers. They roughly resemble Dnepr and Wolga.
"vorple: the real strategy comes when you cant just win cuz you got lucky and got the big card stack"